Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

16 July 2014

Makerspace pioneers a whole new way of imagining library spaces

Central City Library is hoping to redefine the way we think about library spaces, services and communities with the establishment of its very own Makerspace. 


A Yoda figure on a robot car.
A 3D-printed Yoda figure atop a robotic car. 
The term “makerspace” is tricky to define – a makerspace can be a workshop, a technology suite or simply a meeting area. It often contains tools of some type, but these can include anything from knitting needles or bandsaws to 3D printers. Others constitute simply a space in which to meet and collaborate.

When the establishment of a makerspace was suggested at Central City Library in 2013, the widespread response was “What’s that?” Even tech-savvy librarians Hamish Lindop, Penny Dugmore and Baruk Jacob, who were asked to spearhead the project, admit they had no idea what they had been tasked with.

"We didn’t know what a makerspace was,” says Digital Outreach Librarian Baruk Jacob. “I’d never heard of it before. But the best way to find out anything is to start asking questions.”

On the list of community groups to talk to and engage with were members of the Tangleball “hackerspace” collective, technology agency Mindhive, mobile app developer App la carte, digital education specialist Mindlab and Vivenda, a 3D printing business. After several weeks of emails, phone calls, head-scratching and spit-balling, a vision for the Central City Makerspace started to materialise and the team decided they wanted this makerspace to be digital.